In 1993, Wolfgramm referred to the climax in faiva as ‘asi (the presence of the unseen). This spirit of artistic expression is an agent sometimes identified when Oceanic people work together to bring artistic works to their apotheosis.
Discrimination towards Muslims is an ever-growing socio-political problem. Aakifa Chida’s practice based research highlights this global issue, with the aim to increase awareness of Islamophobia through communication design.
Journey to the Lighthouse is a game prototype that, alongside Collins’s research thesis, seeks to demonstrate that game pacing is a key factor in determining player investment in high-agency narrative elements, such as environmental storytelling, and that pacing can be manipulated through both level design and atmospheric sound design.